OUTLANDS is a campaign driven game. The outcome of the last mission will affect the next mission. That's the basic idea. When the whole OUTLANDS project starter many years ago the original aim was for every game to be different. Not massively different, but a more progressive matter. Once the you finish a battle the next step is what is the 'End Phase'. During the 'End Phase' you can 'Level-Up' Heroic Actions, purchase new equipment, Infuse your weapons to (hopefully) make th
In this third blog post about OUTLANDS 2nd Edition I would like to show some of the improvements to how 'Heroic Actions' work and 1 very big difference. The process of 'Declare your 'ACTION, Spend your ACTION DICE, Make the HEROIC ACTION SKILL TEST and resolve the outcome' still remains the same. However, to polish the rules and to stop the often used 'It don't say I can't do it!!!!' we have added the term 'End Of Action' Location...that sounds more complex than it actually i
In this blog post I want to show some of the improvements to 'CRITICAL ROLLS' in OUTLANDS 2nd Edition. Before I delve into the 'Critical' system, lets just take a look at what the prime objectives of OUTLANDS are. 1.) A quick and easy base mechanic that allows for a 'fun' and tactical gaming experience:- Once a player has a understanding of the game mechanic then a typical game is 30mins to 1 hour. 2.) Minimum Investment:- Low model count (use any models you want), commonly u
Greeting Outlanders. Over the next few weeks I'll be sharing a few of the changes to the OUTLANDS rules. But before I dig to deep, lets take a step back to October 2017. When it was decided to release a 2nd Edition of OUTLANDS may initial feeling was 1.) Oh hell here we go again. 2.) Great lets make a better, more complete and comprehensive rulebook. Let me explain:- 1.) OH HELL HERE WE GO AGAIN:- I won't mix words. Getting that 1st edition OUTLANDS together was a nightmare.